Photogrammetry
Photogrammetry involves shooting hundreds of an object or environment, and using that data to extract a photo-textured 3D mesh. This is a compilation of a very small sliver of my experiments with nature photogrammetry. Each scene was captured with hundreds of still photos, run through Meshroom, and brought into Cinema 4D and Octane for lighting and rendering. Everything you see here is a rendering of a 3D model. This page represents a small slice of my ongoing series of 100+ photogrammetry works. They were originally created as counter-moving video pairs, so that pairing is continued here.